Interaction you can walk into.
I design the interactive layer of exhibitions: the part visitors touch, and the part that answers back. Visual systems, UI, motion, and interaction flows for museums and immersive installations, handed to engineers as something buildable.
- Based
- Taipei, Taiwan
- Open to
- Relocation: Singapore, Canada, UK
- Focus
- Museums, exhibitions, immersive installations
Selected work
Six projects. Each page states what I owned and what I did not.
More work
Recognition
About
The scope below is my standard role. Anything outside it is named on the project page.
I'm a designer working on the interactive layer of physical exhibitions. My work sits between the visual system and the engineering build: I design what a visitor sees and does, then specify it so a development team can make it real.
Most of my projects are public and permanent: science museums, art museums, heritage sites, national pavilions. That means designing for audiences who did not read the instructions, in rooms where the hardware has to survive a hundred thousand visitors. I care about the moment an interaction lands, and about the handover document that makes it survive.
What I own
- Exhibition visual design
- Interactive visual design
- UI design
- Motion design
- Interaction flow
- Interactive content design
- Developer handoff (specs, assets, flows)
What I don't
- Project management (unless noted)
- Spatial and architectural design
- Exhibition construction
- Lighting and hardware
- Software development. I collaborate, I don't ship code